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1. Planetary Interaction v2 Info and Feedback - in Test Server Feedback [original thread]
Originally by: Orephia and the necessity to unbuild & recreate the whole network every 8 hours (since the foreman refuses to cooperate with a simple rescan), coupled with the low yields in Empire, I can't see this working. For me it sc...
- by Leona StarFiner - at 2010.04.05 01:42:00
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2. Planetary Interaction v2 Info and Feedback - in Test Server Feedback [original thread]
1 more annoying thing. If resources in Extractor depletes surveying works only after second try (and maybe doesn't work at all if u are docked, though i'm not sure about dock)
- by Leona StarFiner - at 2010.04.03 14:53:00
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3. PI V2 production chains. what can a planet build? - in Test Server Feedback [original thread]
Originally by: SXYGeeK Note how Planktic Colonies, Felsic Magma, Autotrophs are only available on one type of planet, and planet types that are uncommon themselves, resources like these will form the "high ends" of PI extractables. ...
- by Leona StarFiner - at 2010.04.02 14:18:00
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4. Planetary Interaction v2 Info and Feedback - in Test Server Feedback [original thread]
Edited by: Leona StarFiner on 02/04/2010 14:11:03 Ok that's it. I'm tired. I tried to do a chain that will make all the chains needed to produce Enriched Uranium, Mechanical Parts, Oxygen, Coolants and Robotics. Of course i couldn't do it on ...
- by Leona StarFiner - at 2010.04.02 14:09:00
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5. Planetary Interaction v2 Info and Feedback - in Test Server Feedback [original thread]
Originally by: Zahn Retmas **EDIT: While making this post production started. CCP - can you repair the lag in production start time? I have 1042/cycle going into industry facility. It took at least 45 cycles for it to start production?**...
- by Leona StarFiner - at 2010.04.02 07:13:00
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6. Planetary Interaction v2 Info and Feedback - in Test Server Feedback [original thread]
And yet another problem: Applying changes resets all the processes on planet (so if my processor was for example half done it resets to zero anyway)
- by Leona StarFiner - at 2010.04.02 05:10:00
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7. Planetary Interaction v2 Info and Feedback - in Test Server Feedback [original thread]
Originally by: Mike C Edited by: Mike C on 02/04/2010 01:51:54 GJ CCP you removed the Robotics, Coolant, Enriched Uranium, and Mechanical Parts as a market item. And Oxygen too and several other things that are needed for example fo...
- by Leona StarFiner - at 2010.04.02 02:37:00
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8. Don't have access to 4 planets - in Test Server Feedback [original thread]
Edited by: Leona StarFiner on 01/04/2010 21:06:16 I have build something on 8 planets in Oursulaert (on all except planet VII) But now i have no access to planets I, II, IV and V (though have access to others) Reseting cache didn't help... My ...
- by Leona StarFiner - at 2010.04.01 21:06:00
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9. Planetary Interaction v2 Info and Feedback - in Test Server Feedback [original thread]
I wasn't able to access 4 planets in Oursulaert (where i actually have structures) I gate such message: There was a problem accessing Oursulaert V Same for Oursulaert I, Oursulaert II, Oursulaert IV. On that planets i have: Command Centre 1x Ba...
- by Leona StarFiner - at 2010.04.01 18:00:00
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10. Planetary Interaction v2 Info and Feedback - in Test Server Feedback [original thread]
And one more problem: If i search for a new resource with extractor, without changing routes, and i choose a deposit with smaller amount of resource number in route information doesn't change (stays bigger then should be). I don't know if it caus...
- by Leona StarFiner - at 2010.04.01 04:16:00
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11. Planetary Interaction v2 Info and Feedback - in Test Server Feedback [original thread]
Edited by: Leona StarFiner on 01/04/2010 03:40:28 Issue that i have found out to this moment: 1) It is impossible to Split Stack when transering goods between buildings (The only way to overcome this is to send goods to space then split it in...
- by Leona StarFiner - at 2010.04.01 03:40:00
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